“I expected it to be funded eventually, but I didn’t expect all the support and general excitement around the project,” said Coble, who wants the game to be both funny and cathartic. “It’s more than just a game with funny things on cards. It’s about bringing conversation through humor," he said. In Cards Against Humanity, each player holds a number of cards with random, zany or crass words and phrases. One player draws a prompt card, and the other players submit, face down, the card in their hand that best fits the prompt. Hilarity ensues. You generally play until whenever because no one cares about the score. It’s billed “a party game for horrible people.” That kind of humor, seeing the funny and the irony in the nominally ugly or absurd, jibes with a military mindset, Coble said. “As military personnel, you go through bad, terrible situations or situations that bring you together; that tends to harden people. Military humor tends to be a little bit more raw and vulgar than standard civilian humor,” Coble said. But while maintaining the inescapable edginess of CAH, he said he tried to limit the number of “cards that have just raw shock humor.” “Even though some cards are really vulgar, I don’t want just the shock humor that makes people gasp,” Coble said. “It gets people talking about their time in service, bringing up subjects they aren’t comfortable bringing up. It’s a way to bring people together and talk about their shared experiences.” In that spirit he's also partnering with wounded warrior organizations so that sales help soldiers as well.
A lot of really weird things about port-o-potties: 130 degree port-o-potties in the Iraq or Afghanistan desert.” As with CAH, some cards are ridiculous, with non-PC shock value infused. (“Afghan farm animals and the men who love them.”) Some are silly (“An LT on LT slap fight.”) Others are just standard Army irritants (“PT belts,” "Death by Powerpoint" or “lieutenants”) awaiting the perfectly ridiculous prompt (“In the newest Tom Hanks war porn, an infantry platoon must overcome ___ to accomplish their mission”). “This has been absolutely fun. I used to sit around and PhotoShop funny pictures for my friends, so I get to do something I like: generate funny content,” said Coble. So what do the makers of Cards Against Humanity think? Early in the process, a representative from CAH contacted him and talked him through the finer points of not infringing on their intellectual property. “They’ve been awesome,” said Coble of a company whose leaders are known to pull such stunts as sending poop to 30,000 people on Black Friday (to be fair, they placed an order for some “bullshit”) and sending a 55-gallon drum of lubricant to the Oregon militiamen amidst an armed takeover of federal property (to compliment the sex toys sent by others).
“ There are other unofficial expansion decks out there, Coble said. Plus he noted that CAH didn’t invent word association games. In short, that concept alone is too vague (not to mention old) to trademark or copyright in and of itself. Among efforts to differentiate his game he used a typewriter font, invasion star logo and cards colored olive drab and light gray, all throwbacks to World War II. Prompt cards are “Mission Cards” and responses are “Course of Action” cards. They do remain the same standard size so the 300-card deck can work either within a bigger CAH deck or by itself, Coble said. And while awareness has grown faster than he’d hoped, he also has big ideas for the future. He points out that well over a million vets of the last two wars alone create a large market for the game. The game’s name Disgruntled Decks, plural, stems from the fact that he’d eventually like to see Navy, Marine Corps and Air Force versions. Or as one Course of Action card calls it, "Endless Mission Creep."
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